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Commandes Maitre du Jeu

 
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Djp0sk4
.::SG::. Leader
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Joined: 28 Dec 2008
Posts: 152
Localisation: Look Ton crosshair ..
Masculin
Points: 0
Level WarRock !: Level 49
Level WoW: 70
Level COD 4: 55
Moyenne de points: 1.12
Point(s): 170

PostPosted: Sun 22 Feb - 17:07 (2009)    Post subject: Commandes Maitre du Jeu Reply with quote

==================
Commandes MJ: Maitre du Jeu lvl 3
==================
.addgo

: Syntax: .addgo #id Add a game object from game object templates to the world at your current location using the #id. Note: this is a copy of .gameobject.
***
.cooldown
: Syntax: .cooldown [#spell_id] Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
***
.lookupquest : Syntax: .lookupquest $namepart Looks up a quest by $namepart, and returns all matches with their quest ID's.





***
.addweapon
: Not yet implemented.
***
.allowmove : Syntax: .allowmove Enable or disable movement for the selected creature.





***
.anim : Syntax: .anim #emoteid Play emote #emoteid for your character.





***
.aura
: Syntax: .aura #spellid Add the aura from spell #spellid to your character.
***
.bank : Vous montre votre Banque





***
.createguild
: Syntax: .createguild $GuildName $GuildLeaderName Create a guild named $GuildName with the player $GuildLeaderName as leader.

.distance
: Syntax: .distance Display the distance from your character to the selected creature.




***
.emote
: Syntax: .emote #emoteid Make the selected creature emote with an emote of id #emoteid.
***
.gameobject
: Syntax: .gameobject #id Add a game object from game object templates to the world at your current position using the #id.
***
.getvalue
: Syntax: .getvalue #field #isInt Get the field #field of the selected creature. If no creature is selected, get the content of your field. Use a #isInt of value 1 if the expected field content is an integer.




***
.hidearea
: Syntax: .hidearea #areaid Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.
***
.hover
: Syntax: .hover #flag Enable or disable hover mode for your character. Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.
***
.linkgrave
: Syntax: .linkgrave #graveyard_id [alliance|horde] Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).




***
.loadscripts
: Syntax: .loadscripts $scriptlibraryname Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.




***
.Mod32Value
: Syntax: .Mod32Value #field #value Add #value to field #field of your character.




***
.morph
: Syntax: .morph #displayid Change your current model id to #displayid.
***
.neargrave
: Syntax: .neargrave [alliance|horde] Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).




***
.NewMail
: Syntax: .NewMail #flag Send a new mail notification with flag #flag.




***
.npcinfo
: Syntax: .npcinfo Display a list of details for the selected creature. The list includes: - GUID, Faction, NPC flags, Entry ID, Model ID, - Level, - Health (current/maximum), - Field flags, dynamic flags, faction template, - Position information, - and the creature type, e.g. if the creature is a vendor.
***
.npcinfoset
: Syntax: .npcinfoset TODO: Write me.
***
.object
: Syntax: .object #displayid $save Add a new object of type mailbox with the display id of #displayid to your current position. If $save is set to 'true', save the object in the database.
***
.QNM
: Syntax: .QNM #flag Query next mail time with flag #flag.
***
.security
: Syntax: .security $name #level Set the security level of player $name to a level of #level. #level may range from 0 to 5.
***
.setvalue
: Syntax: .setvalue #field #value #isInt Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field. Use a #isInt of value 1 if #value is an integer.
***
.showarea
: Syntax: .showarea #areaid Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
***
.standstate
: Syntax: .standstate #emoteid Change the emote of your character while standing to #emoteid.
***
.transport
: Not yet implemented.
***
.unaura
: Syntax: .unaura #spellid Remove aura due to spell #spellid from your character.
***
.unlearn
: Syntax: .unlearn #startspell #endspell Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.




***
.update
: Syntax: .update #field #value Update the field #field of the selected character or creature with value #value. If no #value is provided, display the content of field #field.
***
.wchange
: Syntax: .wchange #weathertype #status Set current weather to #weathertype with an intensitiy of #status. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
***
.worldport
: Syntax: .worldport #map #position_x #position_y #position_z Teleport to the given coordinates on the specified continent (map).
***
.reset
: Syntax: .reset level Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost. .reset spells Removes all non-original spells from spellbook. .reset stats Resets(recalculate) all stats of the targeted player to their original values at current level. .reset talents Removes all talents of the targeted player.
***
.shutdown
: Syntax: .shutdown seconds
***
.cshutdown
: Syntax: .cshutdown Cancels shuttdown
***
.goxy
: Syntax: .goxy #x #y [#mapid] Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
***
.lookupitem
: Syntax: .lookupitem $itemname Looks up an item by $itemname, and returns all matches with their Item ID's.




***
.lookupcreature
: Syntax: .lookupcreature $namepart Looks up a creature by $namepart, and returns all matches with their creature ID's.
***
.lookupskill
: Syntax: .lookupskill $$namepart Looks up a skill by $namepart, and returns all matches with their skill ID's.
***
.idleshutdown
: Syntax: .idleshutdown #delay|cancel Shut the server down after #delay seconds if no active connections are present (no players) or cancel the shutdown if cancel value is used.




***
.banaccount
: Syntax: .banaccount $name Ban account $name (can be viewed by players by using the .pinfo command) and kick affected players currently logged in.
***
.banip
: Syntax: .banip #ip Bans logging into the server from computers with the provided IP address, and kicks all affected players.
***
.unbanaccount
: Syntax: .unbanaccount $name Unban account $name.
***
.unbanip
: Syntax: .unbanip #ip Unban provide IP address.
***
.addquest
: Syntax: .addquest #quest_id Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output.




***
.lookupspell
: Syntax: .lookupspell $namepart Looks up a spell by $namepart, and returns all matches with their spell ID's.
***
.respawn
: Syntax: .respawn Respawn all nearest creatures and GO without waiting respawn time expiration.
***
.lookupobject
: Syntax: .lookupobject $objname Looks up an gameobject by $objname, and returns all matches with their Gameobject ID's.




***
.listcreature
: Syntax: .listcreature #creature_id [#max_count] Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
***
.listobject
: Syntax: .listobject #gameobject_id [#max_count] Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
***
.listitem
: Syntax: .listitem #item_id [#max_count] Output items with item id #item_id found in all character inventories, mails and auctions. Output item guids, item owner guid, owner account and owner name. Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
***
.lookupitemset
: Syntax: .lookupitemset $itemname Looks up an item set by $itemname, and returns all matches with their Item set ID's.



==================
Commandes MJ: Maitre du jeu level 2 
==================
.moveobject
: Syntax: .moveobject #goguid [#x #y #z] Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
***
.addmove
: Syntax: .addmove #creature_guid [#waittime] Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
***
.AddSpawn
: Not yet implemented.
***
.addspw
: Syntax: .addspw #creatureid Spawn a creature by the given template id of #creatureid.
***
.changelevel
: Syntax: .changelevel #level Change the level of the selected creature to #level. #level may range from 1 to 63.


***
.delete
: Syntax: .delete Delete the selected creature from the world.


***
.demorph
: Syntax: .demorph Demorph the selected player.


***
.displayid
: Syntax: .displayid #displayid Change the model id of the selected creature to #displayid.
***
.factionid
: Syntax: .factionid #factionid Set the faction of the selected creature to #factionid.
***
.guid
: Syntax: .guid Display the GUID for the selected character.
***
.item
: Syntax: .item #guid #amount Add the given amount #amount of the item with a GUID of #guid to the selected vendor.
***
.itemmove
: Syntax: .itemmove #sourceslotid #destinationslotid Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented
***
.itemrmv
: Syntax: .itemrmv #guid Remove the given item with a GUID of #guid from the selected vendor.
***
.kick
: Syntax: .kick [$charactername] Kick the given character from the world. If no character name provide then selected player (except self) will be kicked.
***
.name
: Syntax: .name $name Change the name of the selected creature or character to $name. Command disabled.
***
.npcflag
: Syntax: .npcflag #npcflag Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
***
.prog
: Syntax: .prog Teleport you to Programmers Island.
***
.setmovetype
: Syntax: .setmovetype [#creature_guid] stay/random/way Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existed waypoints for creature will be removed from database. If creature is dead then movement type will aplied at creature respawm.
***
.run
: Syntax: .run #flag Enable or disable running movement for a selected creature. Use a #flag of value 1 to enable, use a #flag value of 0 to disable running. Not yet implemented.


***
.subname
: Syntax: .subname $Name Change the subname of the selected creature or player to $Name. Command disabled.
***
.ticket
: Syntax: .ticket on .ticket off .ticket #num .ticket $character_name on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.
***
.delticket
: Syntax: .delticket all .delticket #num .delticket $character_name all to dalate all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.


***
.gocreature
: Syntax: .gocreature #creature_guid Teleport your character to creature with guid #creature_guid.


***
.targetobject
: Syntax: .targetobject [#go_id|#go_name_part] Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
***
.delobject
: Syntax: .delobject #go_guid Delete gameobject with guid #go_guid.
***
.pinfo
: Syntax: .pinfo [$player_name] [rep] Output account information for selected player or player find by $player_name. If "rep" parameter provided show reputation information for player.
***
.turnobject
: Syntax: .turnobject #goguid Set for gameobject #goguid orientation same as current character orientation.
***
.spawndist
: Syntax: .spawndist #dist Adjust spawndistance of selected creature to dist.


***
.spawntime
: Syntax: .spawntime #time Adjust spawntime of selected creature to time.
***







***
Désolé mais je le met en Anglais,un essai de traductions sera effectué rapidement

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PostPosted: Sun 22 Feb - 17:07 (2009)    Post subject: Publicité

PublicitéSupprimer les publicités ?
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admiralka
.::SG::. Admin Team WarRock
.::SG::. Admin Team WarRock

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Joined: 29 Dec 2008
Posts: 65
Localisation: Si tu le sais c'est que tu m'as tué !
Masculin
Points: 0
Level WarRock !: Level 27
Level WoW: 127
Level COD 4: 0
Moyenne de points: 1.26
Point(s): 82

PostPosted: Tue 3 Mar - 16:09 (2009)    Post subject: Commandes Maitre du Jeu Reply with quote

bon travail merci sa nous evitera de chercher pendant 150 ans !!!


AU faite pour ce qui ne save pas SPOILER c la liste deroulante des commandes !!


Je dis juste comme sa !!
----------------------------------:-)----------------------------------
Qui tu t'endors le cul qui gratte ........................ Se reveille le doigt qui pu !!


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Djp0sk4
.::SG::. Leader
.::SG::. Leader

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Joined: 28 Dec 2008
Posts: 152
Localisation: Look Ton crosshair ..
Masculin
Points: 0
Level WarRock !: Level 49
Level WoW: 70
Level COD 4: 55
Moyenne de points: 1.12
Point(s): 170

PostPosted: Tue 3 Mar - 16:24 (2009)    Post subject: Commandes Maitre du Jeu Reply with quote

Il manque encore beaucoup de chose que je mettrai en page ce week end, pour les GM Level 1, et les GM level 0 , les aura et etc .
....


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Siliar
.::SG::.Co-Leader
.::SG::.Co-Leader

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Joined: 30 Dec 2008
Posts: 114
Points: 0
Level WarRock !: Level 44
Level WoW: 127
Level COD 4: 31
Moyenne de points: 1.26
Point(s): 144

PostPosted: Tue 3 Mar - 20:49 (2009)    Post subject: Commandes Maitre du Jeu Reply with quote

et tu mettra tout ca sur le nouveau forum que j'ai créer pour la team  :
http://world-of-silent.no-ip.org/forum_sg/

^^


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Djp0sk4
.::SG::. Leader
.::SG::. Leader

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Joined: 28 Dec 2008
Posts: 152
Localisation: Look Ton crosshair ..
Masculin
Points: 0
Level WarRock !: Level 49
Level WoW: 70
Level COD 4: 55
Moyenne de points: 1.12
Point(s): 170

PostPosted: Thu 5 Mar - 08:42 (2009)    Post subject: Commandes Maitre du Jeu Reply with quote

Ta pense au theme que nous fais dinodzo !

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Siliar
.::SG::.Co-Leader
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Joined: 30 Dec 2008
Posts: 114
Points: 0
Level WarRock !: Level 44
Level WoW: 127
Level COD 4: 31
Moyenne de points: 1.26
Point(s): 144

PostPosted: Thu 5 Mar - 09:05 (2009)    Post subject: Commandes Maitre du Jeu Reply with quote

ben ecoute a moins de retelecharger tous les templates quand c'est fini un par un (ce qui je ne suis pas sur que ca marche) je vois pas comment faire...

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PostPosted: Today at 05:55 (2019)    Post subject: Commandes Maitre du Jeu

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